Server pack INTERLUDE command L2-scripts.com
a Little history of the Assembly:
based on the source the Overworld and L2-scripts.
Assembly is being release.
Assembly is one of the best products on the market Interludes.
License acquisition is already available to everyone.
At the moment we start an Action:
When buying an Assembly interlude GEODATA as a gift
+ 2 MONTHS of support at the rate of " Standard"
We ask everyone for mercy for fruitful mutual cooperation.
latest revision 1149.
The release took place on April 30, 2018.
Upon request we provide a test server for review.
Assembly adapted for protection against packet hacks - L2s-Guard (Possible connection and no other protection).
Assembly is provided with a binding of iron and is available on 1 external Ip address. This Assembly is available in a fully compiled state. Failure to comply with the non-proliferation Treaty Assembly, we no longer provide you any services.
Beware of buying assemblies on the side, because you anywhere else except on our website does not sell the original. No dealers we have, all who pretend to be our distributors and Tech support - you are deceived. Also remember, even if someone sells our Assembly, then purchasing it from the side, you run the risk of not only being cheated, but also speilet the project at the start.
Last revision - 150 usd (online - 200)
Last revision 175 usd (line - 500)
Last revision 250 usd (online - unlimited)
Last revision 375 usd (Without IP bindings and No limit)
Last revision 1500 usd (Source)
Support - Standard Fare - 125 usd a month.
Support Rate is "Low" - 75 usd per month. (NEW)
All types of the support and conditions read here: tech SUPPORT
the Assembly to rent if you have little money: Read here
GEODATA Interlude included at the stage of prerelease.
Detailed implementation Inderlude:
* Names of prof, races are taken out in datapak;
- Char_templates table is deleted because of uselessness;
* Fix the teleport up / down using the admin panel;
* Fixed 'Target is not visible' if the target or the attacker stands near the wall;
* Fix the movement in the water;
* Fix "Target not visible" when geodate is off;
* Fix jump to / from target to wall / texture;
* Fix when "Target is invisible" if attacker and target are in the same geo-square;
* Fix search path;
* Cosmetics //geo_grid now display pole squares;
* Code optimization headpiece;
* Fixed display position of the character by the client;
* Fully fixed movement under water and in the air;
* Fix attack targets underwater and in the air;
* Fix movement in the water and in the air;
* Fixed visibility targets in the water and in the air;
* Fix attack of the walls at the siege of the castle;
* Cosmetics of attack of the doors;
* When checking the visibility of the target now take into account the radius of the target and the player;
+ Implemented config to completely disable the system of Seven Seals;
+ Rank items submitted To itemgrade enum;
* For endless nipple should be only 1 nipple, not as much as required by the weapon;
* Fix caste speed when using nipple;
* Fix config on minimalnoe reading skill;
* Fix of NPE;
* Fix database installation and updates;
* Fix batch file;
* Fixed control via the admin area;
* Improved build Builder;
+ + Added multilingual support nicknames / titles of the characters;
+ Added mechanics of delayed items (items delayed);
+ + The ability to assign currency to zones for trading in a private shop (private_store_currency);
* Start moving to the use of velocity variables;
+ Implemented search service traders (Item Broker);
+ Implemented functions for Velocity variables in the NPC dialogues that will allow you to optimize 'append' using scripts;
- Removed extra custom spawn in Goddard;
* * Refactoring;
+ Missing multicell;
* Config parser updated;
+ Added config to the maximum number of characters;
+ Added validation of appearance when creating a character;
* Fix encoding;
* Fix database installation;
* Changes in the INFO folder
+ Implemented a system of automatic database update when updating the server;
* Cosmetics admin;
* Added a few variations of admin commands-teleport;
* We give the settings to afflic mind;
* Fix loading short chats when you first enter the game after restart;
* Fix loading macros when you first enter the game after restart;
* From the start the Gremlins don't fall Herby (afflic);
* Rewritten and optimized game store;
* Code optimization;
* Fix of PvP anti-cheat system, it now does not affect PK;
* Heroic Valor consumes Spirit Ore instead of Soul Ore;
* Fixed Mana Potion;
* Fixed HWID checks, now consider lack of protection (HWID);
+ Implemented support for' templates ' in HTML dialogs;
* Rewritten and optimized HTML dialog storage;
* Multilanguage system improved;
* Doors made in XML;
* Updated napile library;
* NPCs with GEODATA now able to move;
+ Implemented the ability to assign GEODATA to all NPCs;
+ Added command to debug GEODATA //geo_grid;
* Cosmetic fixes headpiece;
* Optimization headpiece;
* Improved movement under water;
* Improved movement in the air;
* Fixed passage through the bottom of the water in locations that are under the given water area;
* Fix' clinging ' of the character to the bottom when swimming;
* Optimize previous commits;
* To previous commints;
* Fixed absolutely any postrelease walls;
* Fixed absolutely any postrelease doors;
* Fixed deletion GEODATA door after death;
* You can now attack through the low hedgesthe hillsthe fences, taking into account the height of the attacker and the goal;
* Fix postrelease walls;
* Fix of 'thin' doors (with width = 0) which were not assigned GEODATA;
* Fix holes in the GEODATA in the closed doors through which you could run;
* Doors work fix;
* Fix compilation;
* Fix taken to run through the gate;
* Increased functionality Gematria in the Assembly (vycheslenie the nearest point on the perimeter, the center of the figure, etc.);
* When the door is closed, it is set to the middle coordinate of the closed door, which fixes the visual bug in the attackinteraction with the door;
* When the attack is used GEODATA doors, now the doors cannot attack through walls;
* Fix attack NPC's through walls;
- Removed custom;
* Fix the lag attack animations from the actual damage;
* Complete system of subnet masks.
- Removed non-working config with the login server.
* Stored more detailed information about game server to properly display the server after the restart;
* Fixed engine GEODATA;
- Remove trash
* Optimized dvizhek quests;
* Use the storage, search, etc. not the quest name and ID;
* Updated tutorial is closer to the offs;
* improved engine quests;
* Fix download server;
* Updated library;
- getting Rid of the internal IP of the game server, for these purposes, now the mask;
- cleaning of the login and game servers. Now update the login is necessary;
+ Added check the game server's key (Ala the old HEXID);
+ Added the ability to use a netmask (AdvIP);
* Fixed display of server load;
* Cosmetics dialogues NPC closer to offs;
* Implemented support for login-server L2-Scripts;
* Work to support the login server L2-Scripts;
* Implemented multi-proxy;
+ Start the implementation of the proxy system;
* Fixed loading messages;
* Cosmetics code;
* When specifying the price of '-1' in multiseller, is taken for the base price;
* Cosmetic SORS;
* Fix compile your code;
* When kommentah ignored files IDE;
For half a year of hard work was implemented almost all of the content of Chronicles Interlude.
This Assembly on the right can be the best on the market emulators game servers Interlude after prohozhdenie global obktov and pre-release status.
Full sync from the previous Chronicles.
the Course of work on other Chronicles read here: ASSEMBLY L2-SCRIPTS